| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
サウンド | 低 | 認証済み | 未処理 | 2023-01-10 01:15 | 2025-08-05 03:57 |
| テスター | Gryzor1363 | 担当者 |   | ソース | nintendo/nes.cpp |
| バージョン | 0.251 | 発生バージョン | 修正バージョン | ||
| 修正コミット | プルリク | ||||
| フラグ | 64ビット限定 | ||||
| セット | nes [zelda2u] | ||||
| セット詳細 |
nes - ファミリーコンピュータ / Nintendo Entertainment System (NTSC) | ||||
| 概 要 | [zelda2u] サウンド周波数が上下する。 | ||||
| 詳 細 | As per attached sample, you can distinctively hear Link's sword flashes and parries going up and down in tone as the game runs. As per my hearing ability , it does not seem to affect music but I could be wrong. | ||||
| 再現手順 | Just launch the game and start making noise an any way. | ||||
| 追加情報 | Please rename attached file extension from .zip to .mkv , as mkv was not allowed for upload. Encoded with standard H264 codec for the sake of size as original, internal Mame recording was 250 Mb. Only recently noticed that glitch and It happens to impact as far back as v0.187, but I have no idea as to the regression version, if any. | ||||
| 添付ファイル | |||||