カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
![]() | 低 | 解決済み | 修正済み | 2021-12-11 07:45 | 2022-01-07 09:41 |
テスター | ayjanu | 担当者 | aaron | ソース | konami/contra.cpp |
バージョン | 0.238 | 発生バージョン | 修正バージョン | 0.239 | |
修正コミット | d187a28 | プルリク | |||
フラグ | 実機・資料検証済み | ||||
セット | contra and clones | ||||
セット詳細 |
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概 要 | 音のテンポが少し遅い。 | ||||
詳 細 | As I originally thought this was a timing issue with the end credits, my bug report initially reflected that. However, now it's clear to me that it's an issue with the sound timing being a little too slow (thanks to MetalGod for bringing this to my attention). I'll leave this video up, because it's still relevant. EDIT: I have attached a zip file of savestates, demonstrating the slower speed of the credits music (where I first noticed what I thought was a timing bug) across all 10 sets currently emulated by MAME. A variable number of continues were used (from 0 to 2), although this has no bearing upon the bug. DIP switch settings were kept at their default values. | ||||
再現手順 | |||||
追加情報 | On a side note, I also tested both gryzor clones, and not only is the music too slow in those clones as well, but the "The End" screen also seems to end prematurely in both variants, a couple of seconds before the game over music finishes playing. Might be worth looking into that as well. | ||||
添付ファイル | ![]() |