カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
![]() | 低 | 仮承認 | 未処理 | 2021-05-10 22:29 | 2021-05-13 22:26 |
テスター | dink | 担当者 |   | ソース | pacman/jrpacman.cpp |
バージョン | 0.231 | 発生バージョン | 修正バージョン | ||
修正コミット | プルリク | ||||
フラグ | |||||
セット | mspactwin | ||||
セット詳細 |
![]() | ||||
概 要 | P1はP2のみのゲームで元気になる。 | ||||
詳 細 | P1 springs to life in a P2-only game. | ||||
再現手順 | Reproduce: 1: start a p2 game 2: eat power pellet 3: as the pellet sound plays, move p1's controlls around (U,D,L,R) Result: P1 will spring to life, most of the time trapped up top or bottom of the screen, but sometimes she breaks out onto the maze. This could be a game-bug (aka BTANB), but I have my doubts as too often someone would come up and start fiddling with the inactive player's controlls, at least, from what I remember back in the day... I'm sure they tested for that. I think it's probable that there is some sort of mask(multiplexor?) that selectively enables the inputs. I didn't investigate that though. | ||||
追加情報 | Curiously, the green "18" at the bottom left of the titlescreen is a "0" on the pcb video from Roberto Fresca, maybe a clue? video can be found @ https://robbie.mameworld.info/ "MS PACMAN TWIN" link, bottom of page. | ||||
添付ファイル |