カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
![]() | 中 | 解決済み | 修正済み | 2014-10-13 04:46 | 昨日 08:18 |
テスター | Arkhound | 担当者 | furrtek | ソース | contra.cpp |
バージョン | 0.154 | 発生バージョン | 修正バージョン | 0.231GIT | |
修正コミット | c1bf2b9 | プルリク | |||
フラグ | |||||
セット | contra and clones | ||||
セット詳細 |
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概 要 | 回転式地雷が正しく無い。 | ||||
詳 細 | I noticed that while playing Contra on MAME, the rolling mines launched by certain enemy soldiers during the 3D base stages have a tendency to roll towards the lower right corner of the corridor. Yet, in all the gameplay videos on Youtube that have the game running on the actual PCB shows the rolling mines being spread out instead. Skip to 1:00. Skip to 1:40. Now here's Contra running on MAME (skip to 1:20) It's possible that the enemy A.I. behavior during the 3D stages might not be emulated correctly. | ||||
再現手順 | |||||
追加情報 | I played every Contra set currently emulated by MAME and the only version where the rolling mines behave differently is in Gryzor set 2 (gryzora), where the rolling mines will be directed towards the direction the player is standing. Gryzor set 2 seems to have other weird differences with the other sets (notably Bill and Lance "bleed" when they're killed while swimming in Stage 1). | ||||
添付ファイル | ![]() |