| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
サウンド | 低 | 解決済み | 修正済み | 2009-11-19 13:08 | 2011-12-16 03:59 |
| テスター | Ace | 担当者 | Fujix | ソース | konami/nemesis.cpp |
| バージョン | 0.135 | 発生バージョン | 修正バージョン | 0.144u4 | |
| 修正コミット | プルリク | ||||
| フラグ | 実機・資料検証済み | ||||
| セット | salamand, lifefrce, lifefrcej, salamandj | ||||
| セット詳細 |
lifefrce - 沙羅曼蛇 / Life Force (US版) lifefrcej - ライフフォース (日本版) salamand - 沙羅曼蛇 (version D) salamandj - 沙羅曼蛇 (version J) | ||||
| 概 要 | BGMの音量が効果音に対して低い。 | ||||
| 詳 細 | I couldn't help but notice that the music in Salamander and Life Force plays WAY too slowly compared to the original arcade board and the port in Salamander Deluxe Pack Plus for the PlayStation and Sega Saturn. I've attached a recording of Poison of Snake from both Salamander in MAMEUI v0.135 and Salamander in Salamander Deluxe Pack Plus(PlayStation version) for comparison - first the MAME sound, then the Salamander Deluxe Pack Plus sound. The music is also too silent in Salamander and Life Force, and adjusting the volume between the different sound chips doesn't really fix the problem, since some sound effects also come out too loud(the music is produced by the YM2151). Also, as you can tell by the recording, the Stereo in MAME is backwards; the notes that come out the left speaker comes out the right speaker and vice-versa. | ||||
| 再現手順 | |||||
| 追加情報 | The music speed issue was moved to bug3737. The reverse stereo issue was moved to bug4565. | ||||
| 添付ファイル | |||||