| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
サウンド | 低 | 解決済み | 修正済み | 2009-07-15 02:41 | 2020-07-25 15:29 |
| テスター | Gyrovision | 担当者 | aaron | ソース | cinematronics/cinemat.cpp |
| バージョン | 0.132u4 | 発生バージョン | 修正バージョン | 0.223 | |
| 修正コミット | プルリク | ||||
| フラグ | |||||
| セット | ripoff | ||||
| セット詳細 |
ripoff - リップオフ | ||||
| 概 要 | サンプル音再生の問題がある。 | ||||
| 詳 細 | 1) continuous eattack.wav sample looping during attract mode and game play. eattack.wav is only to be played when an enemy is on the screen. 2) whenever the enemy shoots, efire.wav is played followed by bonuslvl.wav bonuslvl.wav is only to be played when Bonus Level points are awarded. 3) bonuslvl.wav is not playing when Bonus Level points are awarded. 4) background sound stops after last enemy is killed and points are shown. The background samples should always be playing continuously during the entire game. | ||||
| 再現手順 | Play the game and compare with my notes and embedded video. | ||||
| 追加情報 | - 0.107u2: Adam Bousley fixed background sample playing in Rip Off. This is the change made to temporarily stop the background samples after the last enemy is killed and points are shown. As you can see in the video, this change does not reflect accurate game behavior and therefore should be removed or reversed. | ||||
| 添付ファイル | |||||