| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
画面反転/カクテルモード | 低 | 解決済み | 実機のバグ | 2008-02-20 00:45 | 2012-06-10 12:26 |
| テスター | -Misc Reporters- | 担当者 | stephh | ソース | snk/mainsnk.cpp |
| バージョン | N/A | 発生バージョン | 修正バージョン | ||
| 修正コミット | プルリク | ||||
| フラグ | |||||
| セット | madcrash | ||||
| セット詳細 |
madcrash - マッドクラッシャー | ||||
| 概 要 | 筐体設定をアップライトにすると、プレイヤー2の画面が反転しない。 | ||||
| 詳 細 | The screen is never flipped for player 2 when you set the "Cabinet" Dip Switch to "Upright". | ||||
| 再現手順 | |||||
| 追加情報 | marvins.c merged into snk.c in 0.127u2 Read the text file for more info. - stephh madcrash (marvins.c driver) There is an ingame bug if you set the "Cabinet" Dip Switch (3rd Dip Switch in the list !) to "Upright" ... According to the source file (src/vidhrdw/marvins.c), the screen is flipped when bit 7 of 0x8600 = 1 (and this true !) ... Here is now the code to decide (or not) to flip the screen for player 2 : [BEGIN] 0D8A: 3A 00 84 ld a,($8400) 0D8D: CB 4F bit 1,a 0D8F: 28 0C jr z,$0D9D 0D91: 3A 00 85 ld a,($8500) 0D94: CB 6F bit 5,a 0D96: 28 3C jr z,$0DD4 0D98: 3E A0 ld a,$A0 0D9A: C3 A2 0D jp $0DA2 0D9D: 3E 20 ld a,$20 0D9F: C3 17 0E jp $0E17 0DA2: 32 00 86 ld ($8600),a 0DA5: 32 04 C7 ld ($C704),a .... 0DD3: C9 ret 0DD4: 3E 20 ld a,$20 0DD6: C3 17 0E jp $0E17 .... 0E17: 32 00 86 ld ($8600),a 0E1A: 32 04 C7 ld ($C704),a .... 0E48: C9 ret [END] When "Cabinet" Dip Switch is set to "Upright", instruction at 0x0d8f will jump to 0x0d9d, so 0x20 will be stored at 0x8600 ... This means that the screen will NEVER be flipped for player 2, even if you set the "Flip Screen" Dip Switch to ON ... You can easily verify that you are in "Upright" mode : you play with the SAME controls as the ones for player 1 ... I hope I was clear enough ... | ||||
| 添付ファイル | |||||