| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
ゲームプレイ | 中 | 仮承認 | 未処理 | 2026-08-25 05:15 | 2026-08-28 02:00 |
| テスター | CT92 | 担当者 |   | ソース | namco/namcos12.cpp |
| バージョン | 0.288 | 発生バージョン | 修正バージョン | ||
| 修正コミット | プルリク | ||||
| フラグ | |||||
| セット | soulclbrjc and other (ver.c set) | ||||
| セット詳細 |
soulclbrjc - ソウルキャリバー (日本版, SOC11/VER.C) | ||||
| 概 要 | KilikとMinaの動作が間違っている。 | ||||
| 詳 細 | In verC versions, of all regions: - SOC11 (JAP) - SOC13 (USA) - SOC14 (KOR) The characters Kilik and Mina have incorrect movesets and entry (only Kilik) with wrong animations, wrong hitboxes, etc. That B or A2 do not have, i attach a video in which I show some of them In the video, a battle is performed using Mina, but the bugged moves are not present | ||||
| 再現手順 | 1. Use official MAME 0.288 with a clean cfg/nvram. 2. Start one of the affected Ver.C sets: - soulclbrjc - soulclbruc - soulclbrac 3. Select Kilik or Mina 4. Perform the same moves shown in the attached Moveset.mp4. 5. Compare the result with SoulCalibur Ver.B/A2, where the same moves do not show the issue. 6. The same type of problem also appears to affect Seong Mi-na in Ver.C, likely because of related/shared move or animation data. Actual result: In Ver.C, Kilik and Seong Mi-na show incorrect moveset behavior, including wrong animations, wrong hitboxes and/or wrong move data. Expected result: The Ver.C sets should not show broken or mismatched moveset behavior if the real PCB/reference behavior is correct. | ||||
| 追加情報 | |||||
| 添付ファイル | |||||