| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
ゲームプレイ | 低 | 新規 | 未処理 | 2026-04-15 17:59 | 2026-04-15 17:59 |
| テスター | Keade | 担当者 |   | ソース | nec/pce.cpp |
| バージョン | 0.287 | 発生バージョン | 修正バージョン | ||
| 修正コミット | プルリク | ||||
| フラグ | |||||
| セット | |||||
| セット詳細 | |||||
| 概 要 | Parasol Stars doesn't properly 100% restore internal state after a continue. Allows softlocking the game. | ||||
| 詳 細 | Likely BTANB case, though it looks like quite an easy way to softlock the game (I almost never play that game and did it on my 3rd playthrough ?). | ||||
| 再現手順 | Picking the time stop bonus and then dying and continue, freezes the ennemies (forever: it carries over worlds). While in that state, it looks like picking the "timed bonus stage" bonus (where the character has to pick all items for score) effectively softlocks the game. I picked it, game advanced to next level but it got stuck there. | ||||
| 追加情報 | Save state (just before triggering the bug) included. I would also include the inp (which I've used to produce the save state from a blank state, and also the video), but I couldn't find a way to attach multiple files. Video, recorded from .inp: (times when I trigger the bugs: 39m50s, 50m45s). I don't have access to original hardware to check. | ||||
| 添付ファイル | |||||