| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
ゲームプレイ | 中 | 新規 | 未処理 | 2026-04-15 17:57 | 2026-04-15 17:57 |
| テスター | Keade | 担当者 |   | ソース | nec/pce.cpp |
| バージョン | 0.287 | 発生バージョン | 修正バージョン | ||
| 修正コミット | プルリク | ||||
| フラグ | |||||
| セット | |||||
| セット詳細 | |||||
| 概 要 | Parasol Stars doesn't properly 100% restore internal state after a continue. Allows softlocking the game. | ||||
| 詳 細 | This report is for Parasol Stars (pce "parasol") only. Likely BTANB case, though it looks like quite an easy way to softlock the game (I almost never play that game and did it on my 3rd playthrough ?). | ||||
| 再現手順 | Picking the time stop bonus and then dying and continue, freezes the ennemies (forever: it carries over worlds). While in that state, it looks like picking the "timed bonus stage" bonus (where the character has to pick all items for score) effectively softlocks the game. I picked it, game advanced to next level but it got stuck there. | ||||
| 追加情報 | I've attached a save state (state just before triggering the bug). I would also have included the inp (which I've used to produce the save state from a blank state, and also the video), but I couldn't find a way to attach multiple files. Video, recorded from .inp: (times when I trigger the bugs: 39m50s, 50m45s). I don't have access to original hardware to check. | ||||
| 添付ファイル | |||||