| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
サウンド | 低 | 解決済み | 修正済み | 2026-03-24 08:52 | 2026-03-25 06:29 |
| テスター | 125scratch | 担当者 | hap | ソース | universal/cosmic.cpp |
| バージョン | 0.286 | 発生バージョン | 修正バージョン | 0.288GIT | |
| 修正コミット | 1caeebf | プルリク | |||
| フラグ | |||||
| セット | nomnlnd and clones | ||||
| セット詳細 |
nomnlnd - 戦国の自衛隊 | ||||
| 概 要 | BGMの音程が低くて遅い。 | ||||
| 詳 細 | Not sure if this is the best place for this, but I put together a sample pack for Sengoku no Jieitai / No Man's Land. The sounds are sampled from this video: The fire and enemy explosion sounds are not perfect because I was unable to get isolated samples, so I tried to piece together what I had. The other samples should be accurate though. I've made the "tone" samples extra long so that they can be cut off early to play at the desired length. Also of note is that when starting a new level, "tankspawn0" plays twice, and then "tankspawn1" plays twice, with no gaps in between. My samples can be downloaded here: https://drive.google.com/file/d/1CNyxSrvDDqBgIw9dM_fOrzjD24A8JgjW/view?usp=sharing Also wanted to point out that the speed and pitch of the start music is different in the video compared to MAME. | ||||
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| 添付ファイル | |||||