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グラフィック解決済み修正済み2026-02-28 21:242026-02-28 21:39
 
テスターhap担当者hapソースmisc/sprcros2.cpp
バージョン0.286発生バージョン0.172修正バージョン0.287
修正コミット 2c9b220プルリク
フラグ再発
セット sprcros2, sprcros2a
セット詳細
sprcros2 - スーパークロスII (日本版, set 1)
 
概 要背景タイルマップに間違ったタイルが描画される。
詳 細It occasionally writes wrong tiles to the background tilemap. If you're unlucky, it will create glitchy obstacles, basically an instant gameover.
It looks like it's timing related, increasing the Z80B clocks gets rid of the bug.
再現手順Play the game (good enough to get to stage 3 or 4), and it'll usually happen at least once.

An easier way to repro on 0.286: boot sprcros2, hold INS to fast forward and wait for the 3rd demo sequence. The biker will collide with a glitchy obstacle until the time runs out.
This easier method won't work on 0.287 if you clock the Z80s at 2.5MHz.
追加情報Already fixed, I just want this bug documented.
Fixed here: https://github.com/mamedev/mame/commit/2c9b22082852dd888361ed5f5bb4ecfa0ea72623
Additional (unrelated) fixes here: https://github.com/mamedev/mame/commit/88d3d5fde04e046ef02a5f89f4e93cdd6e7d791b

Regressed when the MAME driver had a big refactor in order to transfer copyright ownership, which was necessary because of an incompatible source license.
 
添付ファイルpng file0000.png (2026-02-28 21:24)