| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
色/パレット | 中 | 解決済み | 修正済み | 2026-01-06 13:17 | 2026-01-11 15:30 |
| テスター | Robbbert | 担当者 | hap | ソース | irem/m10.cpp |
| バージョン | 0.284 | 発生バージョン | 修正バージョン | 0.285 | |
| 修正コミット | 4b40d5a | プルリク | |||
| フラグ | |||||
| セット | ipminvad2 | ||||
| セット詳細 |
ipminvad2 - (不明セット) | ||||
| 概 要 | 複数の問題がある。 | ||||
| 詳 細 | IPM Invader (M11) is marked as working, but has many issues that make it almost unplayable. The main problem is that the bases are below the player's ship, but if you fire upwards the bullet hits the invisible base and fizzes out. The bases are the wrong shape. There's no sound while playing, but some sounds are heard in the attract mode. While playing, wrong colours - the bottom half of the screen is red, while the mothership is white instead of red. The colours are ok on the instruction screen. There's lots of errors in the error.log (read/write to 5400-54FF, read from 4780-47BF, 3F80-3FBF). | ||||
| 再現手順 | >mame ipminvad2 Press a key to pass the orange screen. Let attract mode begin and note what happens. Insert a coin, start, note what happens. | ||||
| 追加情報 | |||||
| 添付ファイル | |||||