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サウンド重要 (ゲーム)認証済み未処理2025-10-19 23:012025-10-23 17:03
 
テスター80sRay担当者 ソースnamco/namcos10.cpp
バージョン0.281発生バージョン修正バージョン
修正コミットプルリク
フラグ
セット g13jnr
セット詳細
g13jnr - ゴルゴ13 -銃声の鎮魂歌- (Japan, GLT1 VER.A)
 
概 要ゲーム中にオーディオシステムがクラッシュする。
詳 細During gameplay game will crash somewhere in the audio system. This seems to reliably occur during the black screen transition from the scenes story to gameplay. Using the button to skip scene backstory seems to increase the chance of a crash.

Sometimes, the crash is on the first stage choice, sometimes the second, sometimes the third.

Video is here:
再現手順Start game, coin up, choose a scene. Game may crash it may be on the second or third choice.
追加情報-----------------------------------------------------
Exception at EIP=00007ff60dc1a35a (std::_Function_handler<float (), audio_resampler_lofi::apply(emu::detail::output_buffer_flat<float> const&, std::vector<float, std::allocator<float> >&, unsigned long long, unsigned int, float, unsigned int) const::{lambda()#1}>::_M_invoke(std::_Any_data const&)+0x000a): ACCESS VIOLATION
While attempting to read memory at 000001750a5ebe24
-----------------------------------------------------
RAX=000001750a5ebe24 RBX=00000000003ac000 RCX=00000032aacf9820 RDX=000001750a5ebe28
RSI=000001717efd7e60 RDI=0000000000000f00 RBP=000001717ab3c3b0 RSP=00000032aacf97f8
R8=0000000000000001 R9=0000000000000004 R10=000001717ab7a910 R11=000001717ab3c3b0
R12=0000000000000001 R13=00000032aacf99f0 R14=00000032aacf9820 R15=00000032aacf9e00
-----------------------------------------------------
Stack crawl:
00000032aacf97f0: 00007ff60dc1a35a (std::_Function_handler<float (), audio_resampler_lofi::apply(emu::detail::output_buffer_flat<float> const&, std::vector<float, std::allocator<float> >&, unsigned long long, unsigned int, float, unsigned int) const::{lambda()#1}>::_M_invoke(std::_Any_data const&)+0x000a)
00000032aacf98e0: 00007ff60dc1b233 (audio_resampler_lofi::apply(emu::detail::output_buffer_flat<float> const&, std::vector<float, std::allocator<float> >&, unsigned long long, unsigned int, float, unsigned int) const+0x0133)
00000032aacf9950: 00007ff6091a4441 (sound_stream::do_update()+0x0111)
00000032aacf9a60: 00007ff6091ac05f (sound_manager::streams_update()+0x085f)
00000032aacf9ab0: 00007ff6091b3268 (sound_manager::update(int)+0x0068)
00000032aacf9b20: 00007ff608bf962b (device_scheduler::timeslice()+0x014b)
00000032aacf9c70: 00007ff608bf67bf (running_machine::run(bool)+0x01bf)
00000032aacff280: 00007ff60c118f0b (mame_machine_manager::execute()+0x020b)
00000032aacff660: 00007ff610159d89 (cli_frontend::start_execution(mame_machine_manager*, std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&)+0x03c9)
00000032aacff910: 00007ff61015a33d (cli_frontend::execute(std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > >&)+0x004d)
00000032aacff970: 00007ff60c1135b9 (emulator_info::start_frontend(emu_options&, osd_interface&, std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > >&)+0x0029)
00000032aacffd40: 00007ff611f7516c (luaopen_lfs+0x10688bc)
00000032aacffe10: 00007ff6049613b1 (__tmainCRTStartup+0x0231)
00000032aacffe40: 00007ff6049614e6 (mainCRTStartup+0x0016)
00000032aacffe70: 00007ffeeafa7374 (BaseThreadInitThunk+0x0014)
00000032aacffef0: 00007ffeeca1cc91 (RtlUserThreadStart+0x0021)
 
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