| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
サウンド | 最小 | 指示待ち | 未処理 | 2024-12-07 02:44 | 2024-12-09 01:26 |
| テスター | 125scratch | 担当者 |   | ソース | taito/taitosj.cpp |
| バージョン | 0.272 | 発生バージョン | 修正バージョン | ||
| 修正コミット | プルリク | ||||
| フラグ | バグかもね | ||||
| セット | All taitosj sets | ||||
| セット詳細 | |||||
| 概 要 | DACのフィルタが無い。 | ||||
| 詳 細 | From the PCB footage of Taito SJ games I found, it seems like they use a stronger low-pass filter for sounds played with the 8-bit R-2R DAC, most noticable when inserting a coin in any game, on the avalanche stage in Jungle King, and the car scene at the end of a stage in Elevator Action. Sources: Edit: More PCB footage of SJ games: You can really hear a difference in Wild Western's train whistle. Also: the Arcade Archive releases of SJ games include the filter. | ||||
| 再現手順 | Coin up a game with sound on, reach any part of a Taito SJ game with DAC sounds | ||||
| 追加情報 | |||||
| 添付ファイル | |||||