カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
![]() | 低 | 指示待ち | 未処理 | 2024-12-05 11:35 | 2024-12-27 10:04 |
テスター | 125scratch | 担当者 |   | ソース | nintendo/dkong.cpp |
バージョン | 0.272 | 発生バージョン | 修正バージョン | ||
修正コミット | プルリク | ||||
フラグ | |||||
セット | dkong and clones | ||||
セット詳細 |
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概 要 | 歩く音とジャンプの音が低すぎて小さすぎる。 | ||||
詳 細 | I am fully aware this issue has been reported before and closed. I am also aware that there are subtle differences in analog audio between individual PCBs, and that cabinet acoustics affect game sound. However, I do not believe the acoustics to be the issue here, and I noticed that on all cabinet and PCB footage I found plus on all-original cabinets that I have played personally, while the pitch of the analog sound does vary slightly between the examples, they all fall within a relatively consistent range, which is always much higher than it sounds in MAME. Additionally they sound louder and crisper. In addition, it's possible that the current low-pass filter being used is a bit heavy on the bass compared to the PCB recordings, maybe one closer to that which is currently used for Donkey Kong Jr. would work better. Video examples: Cabinet: PCB: | ||||
再現手順 | Start a game with sound enabled. | ||||
追加情報 | |||||
添付ファイル |