カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
グラフィック | 低 | 解決済み | 実機のバグ | 2024-06-04 22:40 | 2024-06-16 18:52 |
テスター | mmarino4 | 担当者 |   | ソース | handheld/hh_sm510.cpp |
バージョン | 0.266 | 発生バージョン | 修正バージョン | ||
修正コミット | プルリク | ||||
フラグ | |||||
セット | topaliens | ||||
セット詳細 |
topaliens - Operation: Aliens (Tiger)
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概 要 | 武器とエネルギーのLCDセグメントが入れ替わっている。 | ||||
詳 細 | There are three LCD segments to represent the players energy remaining on the right and three to represent their weapon power on the left. The segments are incorrectly mapped in MAME with the energy showing on the left and the weapon on the right. The SVG should swap/relabel these sets of segments. | ||||
再現手順 | Start a game and observe the energy bars on the sides as you lose energy or use your special weapons. It is easier to see the problem with the external artwork enabled. | ||||
追加情報 | The top of the included picture shows the segments that need to be swapped or remapped in the SVG. (top photo) I also have a picture of the game over screen as shown in the instruction manual. Notice how there are no segments on the right showing that all energy has been depleted causing the game over segments to light up. The three bars on the left represent the remaining weapon power at the time the game ended. (bottom left photo) I recreated the game over scenario in MAME and notice how the remaining weapon power is shown on the right. The segments on the left are all off which caused the game over. (bottom right photo) | ||||
添付ファイル | topaliens.png (2024-06-04 22:40) |