カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
![]() | 低 | 認証済み | 未処理 | 2023-06-25 07:54 | 2023-06-29 01:11 |
テスター | Balthier | 担当者 |   | ソース | namco/namcos2.cpp |
バージョン | 0.255 | 発生バージョン | 修正バージョン | ||
修正コミット | プルリク | ||||
フラグ | |||||
セット | sgunner2 and clones | ||||
セット詳細 |
![]() | ||||
概 要 | 銃部分は光線銃ではなく据付けのアナログ入力デバイス。 | ||||
詳 細 | These games are hooked up to lightgun inputs instead of ad stick. The games use mounted prop guns with potentiometers. | ||||
再現手順 | 1. Run the affected games. 2. TAB to the Input Assignments for the system and view them. | ||||
追加情報 | I've looked at footage of the machines, parts on ebay and over at arcadecontrols forum, and the manual. The service menu also shows "A/D CONVERTER" and the CH values change when you move the guns. The game came in a conversion kit for Operation Thunderbolt, which is hooked up in mame as ad stick, and uses the same gun parts. The game also has dedicated guns looking like a space zapper. The Golly! Ghost! games guns look the same except they don't have the left side button for bombing, but use the same recoiling barrel as the Steel Gunner games. I think maybe those should be changed to ad stick as well since they are currently hooked up with lightgun inputs and have a similar set up in service mode. I attached images. - Top left is the Operation Thunderbolt gun with the Steel Gunner 2 decals slapped on it already. - Top right is the cover for the Steel Gunner 2 gun. - 3rd image is from the manuals for Operation Thunderbolt and Steel Gunner 2. page 16: https://www.arcade-museum.com/manuals-videogames/O/Operation20Thunderbolt.pdf page 22: https://www.crazykong.com/manuals/SteelGunner2.man.pdf - 4th image is the service mode from the game. - 5th image is the excerpt from the manual for that screen on page 15 for Steel Gunner 2. | ||||
添付ファイル | ![]() |