カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
![]() | 低 | 解決済み | 修正済み | 2023-06-18 02:21 | 2023-06-25 14:12 |
テスター | Balthier | 担当者 | hap | ソース | sega/segas16a.cpp |
バージョン | 0.255 | 発生バージョン | 修正バージョン | 0.256 | |
修正コミット | efa7cb3 | プルリク | |||
フラグ | |||||
セット | All sets in segas16a.cpp | ||||
セット詳細 | |||||
概 要 | 起動時にクレジットが勝手に入る。 | ||||
詳 細 | When running a game, the coin counters numbers in the machine's cfg file will increase by 1 on each start up even though credits are not being added by the user. | ||||
再現手順 | 1. run any of the affected games ( http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=segas16a.cpp ). 2. let the game run for a little bit, just don't add any credits. 3. exit the game, go to your cfg directory and examine the game's cfg file. The coin counter numbers should be at 1 now. 4. run the same game and repeat step 2. 5. repeat step 3, and the counters will now be at 2. | ||||
追加情報 | Example sjryuko1.cfg after one run, no credits added:<?xml version="1.0"?> <!-- This file is autogenerated; comments and unknown tags will be stripped --> <mameconfig version="10"> <system name="sjryuko1"> <counters> <coins index="0" number="1" /> <coins index="1" number="1" /> </counters> </system> </mameconfig> This one started with Mame version 0.147, prior versions don't autoincrement. A side note, I tested the 6 key and it adds coins to the second counter if the coin dip switches are changed a bit, so at least that works as hap explained on another report. | ||||
添付ファイル |