| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
その他 | 低 | 解決済み | 修正済み | 2023-06-18 02:21 | 2023-06-25 14:12 |
| テスター | Balthier | 担当者 | hap | ソース | sega/segas16a.cpp |
| バージョン | 0.255 | 発生バージョン | 修正バージョン | 0.256 | |
| 修正コミット | efa7cb3 | プルリク | |||
| フラグ | |||||
| セット | All sets in segas16a.cpp | ||||
| セット詳細 | |||||
| 概 要 | 起動時にクレジットが勝手に入る。 | ||||
| 詳 細 | When running a game, the coin counters numbers in the machine's cfg file will increase by 1 on each start up even though credits are not being added by the user. | ||||
| 再現手順 | 1. run any of the affected games ( http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=segas16a.cpp ). 2. let the game run for a little bit, just don't add any credits. 3. exit the game, go to your cfg directory and examine the game's cfg file. The coin counter numbers should be at 1 now. 4. run the same game and repeat step 2. 5. repeat step 3, and the counters will now be at 2. | ||||
| 追加情報 | Example sjryuko1.cfg after one run, no credits added:
<?xml version="1.0"?>
<!-- This file is autogenerated; comments and unknown tags will be stripped -->
<mameconfig version="10">
<system name="sjryuko1">
<counters>
<coins index="0" number="1" />
<coins index="1" number="1" />
</counters>
</system>
</mameconfig>
This one started with Mame version 0.147, prior versions don't autoincrement. A side note, I tested the 6 key and it adds coins to the second counter if the coin dip switches are changed a bit, so at least that works as hap explained on another report. | ||||
| 添付ファイル | |||||