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その他解決済み修正済み2023-06-17 03:302023-06-25 14:11
 
テスターBalthier担当者hapソースtatsumi/tx1.cpp
バージョン0.255発生バージョン修正バージョン0.256
修正コミット 59e0d82プルリク
フラグ
セット All sets in tx1.cpp
セット詳細
 
概 要起動時にクレジットが勝手に入る。
詳 細When running a game, the coin counters numbers in the machine's cfg file will increase by 1 on each start up even though credits are not being added by the user. The 7 key for Coin 3 also does nothing when pressed.
再現手順1. run any of the affected games (buggyboy or tx1).
2. let the game run for a little bit, just don't add any credits.
3. exit the game, go to your cfg directory and examine the game's cfg file. The coin counter numbers should be at 1 now.
4. run the same game and repeat step 2.
5. repeat step 3, and the counters will now be at 2.

After all that try playing with the 5, 6, and 7 keys in-game and see what happens with the counters in the cfg file.
追加情報Example tx1.cfg after one run, no credits added:
<?xml version="1.0"?>
<!-- This file is autogenerated; comments and unknown tags will be stripped -->
<mameconfig version="10">
    <system name="tx1">
        <counters>
            <coins index="0" number="1" />
            <coins index="1" number="1" />
        </counters>
        <ui_warnings launched="1686935914" warned="1686935913">
            <feature device="tx1" type="sound" status="imperfect" />
        </ui_warnings>
    </system>
</mameconfig>


In the buggyboy sets, 5 and 6 keys increment the correct coin counters, however the 7 key only adds credits to the game and not the machine (supposedly this is the Service Coin according to hap)

The tx1 sets are a bit different here:
- They seem to count just the first credit inserted from 5 sometimes. Pressing 5 again after the race begins sometimes works and sometimes not even after waiting a few seconds (have to wait quite a bit before it works, and crank up the sound to hear the jingle).
- Pressing 6 key makes a jingle, even starts the game, but the coin counters are completely unaffected by it.
- Pressing 7 doesn't do anything at all and no jingle here either.
- The dip switches show a left and right coin mechanism in the UI, something that buggyboy does not have (it has Coin B and Coin A in that order instead).
 
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