| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
その他 | 低 | 解決済み | 修正済み | 2023-06-17 03:30 | 2023-06-25 14:11 |
| テスター | Balthier | 担当者 | hap | ソース | tatsumi/tx1.cpp |
| バージョン | 0.255 | 発生バージョン | 修正バージョン | 0.256 | |
| 修正コミット | 59e0d82 | プルリク | |||
| フラグ | |||||
| セット | All sets in tx1.cpp | ||||
| セット詳細 | |||||
| 概 要 | 起動時にクレジットが勝手に入る。 | ||||
| 詳 細 | When running a game, the coin counters numbers in the machine's cfg file will increase by 1 on each start up even though credits are not being added by the user. The 7 key for Coin 3 also does nothing when pressed. | ||||
| 再現手順 | 1. run any of the affected games (buggyboy or tx1). 2. let the game run for a little bit, just don't add any credits. 3. exit the game, go to your cfg directory and examine the game's cfg file. The coin counter numbers should be at 1 now. 4. run the same game and repeat step 2. 5. repeat step 3, and the counters will now be at 2. After all that try playing with the 5, 6, and 7 keys in-game and see what happens with the counters in the cfg file. | ||||
| 追加情報 | Example tx1.cfg after one run, no credits added:
<?xml version="1.0"?>
<!-- This file is autogenerated; comments and unknown tags will be stripped -->
<mameconfig version="10">
<system name="tx1">
<counters>
<coins index="0" number="1" />
<coins index="1" number="1" />
</counters>
<ui_warnings launched="1686935914" warned="1686935913">
<feature device="tx1" type="sound" status="imperfect" />
</ui_warnings>
</system>
</mameconfig>
In the buggyboy sets, 5 and 6 keys increment the correct coin counters, however the 7 key only adds credits to the game and not the machine (supposedly this is the Service Coin according to hap) The tx1 sets are a bit different here: - They seem to count just the first credit inserted from 5 sometimes. Pressing 5 again after the race begins sometimes works and sometimes not even after waiting a few seconds (have to wait quite a bit before it works, and crank up the sound to hear the jingle). - Pressing 6 key makes a jingle, even starts the game, but the coin counters are completely unaffected by it. - Pressing 7 doesn't do anything at all and no jingle here either. - The dip switches show a left and right coin mechanism in the UI, something that buggyboy does not have (it has Coin B and Coin A in that order instead). | ||||
| 添付ファイル | |||||