| 詳 細 | It does now crash when you load a savestate with -autosave when running a debug build in gdb (randomly outside of gdb):
Program received signal SIGSEGV, Segmentation fault.
0x0101649f in cpu_readop (A=65535) at src/emu/memory.h:1099
1099 INLINE UINT8 cpu_readop(offs_t A) { if (address_is_unsafe(A)) { memory_set_opbase(A); } return cpu_readop_unsafe(A); }
(gdb) bt
#0 0x0101649f in cpu_readop (A=65535) at src/emu/memory.h:1099
#1 0x010135a7 in i8051_execute (cycles=206892)at src/emu/cpu/i8051/i8051.c:592
#2 0x00eb2c54 in cpunum_execute (cpunum=1, cycles=206892)
at src/emu/cpuintrf.c:1364#3 0x00efaa06 in cpuexec_timeslice () at src/emu/cpuexec.c:502
#4 0x00e8f2f4 in run_game (game=5715) at src/emu/mame.c:339
#5 0x00e41459 in utf8_main (argc=4, argv=0x4131ff0)
at src/osd/windows/winmain.c:170
#6 0x0140e73b in main (argc=4, a_argv=0x4042500) at src/osd/windows/main.c:67
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