| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
DIP/入力 | 最小 | 解決済み | 修正済み | 2022-09-10 01:52 | 2022-10-29 16:38 |
| テスター | giro-X | 担当者 | giro-X | ソース | irem/m90.cpp |
| バージョン | 0.247 | 発生バージョン | 修正バージョン | 0.250 | |
| 修正コミット | 41ef637 | プルリク | |||
| フラグ | |||||
| セット | dicegame | ||||
| セット詳細 |
dicegame - Dice - The Dice Game! | ||||
| 概 要 | DIPスイッチ情報。 | ||||
| 詳 細 | Found some properties of some Unknown dipswitches. For 1st/2nd of SW1 (as in attached screen, yellow highlight), it's Lives at start. These are certain. On - On: 5 lives Off - On: 4 lives Off - Off (default): 3 lives On - Off: 2 lives (Note that the counter on screen tells the "extra" lives in reserve, not counting the one in use) For 3rd/4th of SW1 (as in attached screen, black highlight), it should be Difficulty, basing my guess also on other m90.cpp machines. I do not see yet any difference between Off/Off, Off/On, On/Off, but indeed On/On is harder (starting the game at stage 3-1 is an easy check: more and different monsters at start) For 2nd/3rd of SW2 (as in attached screen, blue highlight), it has something to do with the type of Cabinet (test with 2P game). off - off: dual controls - cocktail? off - on: dual controls - upright on - off: single control - upright on - on: same as off-off [EDIT] Also, the currently marked as Allow Continue DIPSW doesn't seem to have effect when set on No (or Yes), continue seemed always possible to me, several times in several places. (I attached a savestate of loop 2 as demo) | ||||
| 再現手順 | Simply set the dipsw, reset, start a game. For 2P tests, collision with one monster to lose a life should suffice. | ||||
| 追加情報 | |||||
| 添付ファイル | |||||