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DIP/入力最小解決済み修正済み2022-09-10 01:522022-10-29 16:38
 
テスターgiro-X担当者giro-Xソースirem/m90.cpp
バージョン0.247発生バージョン修正バージョン0.250
修正コミット 41ef637プルリク
フラグ
セット dicegame
セット詳細
dicegame - Dice - The Dice Game!
 
概 要DIPスイッチ情報。
詳 細Found some properties of some Unknown dipswitches.

For 1st/2nd of SW1 (as in attached screen, yellow highlight), it's Lives at start. These are certain.
On - On: 5 lives
Off - On: 4 lives
Off - Off (default): 3 lives
On - Off: 2 lives
(Note that the counter on screen tells the "extra" lives in reserve, not counting the one in use)

For 3rd/4th of SW1 (as in attached screen, black highlight), it should be Difficulty, basing my guess also on other m90.cpp machines.
I do not see yet any difference between Off/Off, Off/On, On/Off, but indeed On/On is harder (starting the game at stage 3-1 is an easy check: more and different monsters at start)

For 2nd/3rd of SW2 (as in attached screen, blue highlight), it has something to do with the type of Cabinet (test with 2P game).
off - off: dual controls - cocktail?
off - on: dual controls - upright
on - off: single control - upright
on - on: same as off-off

[EDIT] Also, the currently marked as Allow Continue DIPSW doesn't seem to have effect when set on No (or Yes), continue seemed always possible to me, several times in several places. (I attached a savestate of loop 2 as demo)
再現手順Simply set the dipsw, reset, start a game. For 2P tests, collision with one monster to lose a life should suffice.
追加情報 
 
添付ファイルpng filedicegame.png (2022-09-10 01:52)
zip filedicegame_sta.zip (2022-09-16 23:34)