カテゴリ 重要度 ステータス 解決状況 登録日時 最終更新
色/パレット解決済み実機のバグ2022-09-08 06:072022-09-13 03:08
 
テスターICEknight担当者 ソースnamco/namcos1.cpp
バージョン0.247発生バージョン修正バージョン
修正コミットプルリク
フラグ
セット pacmania and clones
セット詳細
pacmania - パックマニア
 
概 要スプライトのシェーディングが間違っている?
詳 細Some of the shades present in Pac-Man's sprite are being assigned almost identical tones of yellow,, making it look less shaded than it really is. This can be seen when swapping palettes in MAME's graphics viewer.

Interestingly, the versions made for the Amiga, PlayStation (Namco Museum Vol. 5) and Game Boy Advance (Pac-Man Collection) do indeed make a good use of those shades.

Note that this may be a Bug That's Not A Bug, but might be worth investigating until it can be checked against a known legit PCB.
再現手順-Load pacmania (or a clone)
-Wait for the Title Screen to show up.
-Press F4 to bring up the graphics editor.
-Press the small Enter key in the numeric keypad.
-Press left and right to change between palettes. Note that Pac-Man's sprite loses part of his shading when using his in-game "0" palette.
追加情報The arcade version of Pac-Man has its default "Normal" brightness setting showing an unusually low contrast (at least in MAME), though this issue happens no matter its value.

In order to make the game's picture have more conventional contrast levels:
-Hold F1.
-A menu will appear, go to the "Brightness" option and set it to "High".
-Release F1.

(There seems to be no way of saving setings from the Service Mode)
 
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png filemame normal.png (2022-09-08 06:17)
png filemame bright.png (2022-09-08 06:18)
png fileamiga.png (2022-09-08 06:19)
png filepsx.png (2022-09-08 06:19)
png filesprite.png (2022-09-08 06:33)