| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
サウンド | 中 | 解決済み | 修正済み | 2008-02-06 00:18 | 2008-02-15 02:26 |
| テスター | Scagazza | 担当者 |   | ソース | atari/sbrkout.cpp |
| バージョン | 0.118 | 発生バージョン | 修正バージョン | 0.122u3 | |
| 修正コミット | プルリク | ||||
| フラグ | 旧BugID | sbrkout0118yel | |||
| セット | sbrkout | ||||
| セット詳細 |
sbrkout - スーパーブレイクアウト (rev 04) | ||||
| 概 要 | 音が出ない。 | ||||
| 詳 細 | No sound. Looking at the source, it appears to be the victim of:Changed all drivers to use the mame_timer_* calls. Deprecated the old double-based timer calls. [Zsolt Vasvari] Mamesick posted a fix for this bug (0.121u2): Looks like that this game still needs the old double-based timing methods. Here's the code. Game sounds now works. But before the english fog jumps on his chair saying it's an hack, I have to say that it's a temporary fix and surely someone more talented than me will be able to convert the TIME_4V formula I applied to the new attotime standards. The formula is taken from very old MAME source and modified to work with new code. | ||||
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| 添付ファイル | |||||