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DIP/入力仮承認未処理2022-04-07 15:562022-04-17 23:06
 
テスターCYBERYOGI -CO-Windler担当者 ソースnamco/namcos11.cpp
バージョン0.242発生バージョン修正バージョン
修正コミットプルリク
フラグ
セット pocketrc
セット詳細
pocketrc - ポケットレーサー (日本版, PKR1/VER.B)
 
概 要ハンドルが動作しない。
詳 細The steering in "Pocket Racer" is severely broken. It stays either left or right but never goes straight ahead. You can also see this in the depicted steering wheel on the initial track/car select menu. The car is uncontrollable and keeps bouncing between left and right crash barrier like inside a bobsled run. The only method of driving straight forward feels like a "Decathlon" marathon by wiggling the mouse many times per second left and right until your wrist falls off.

So bug #00596 may be still not fixed properly.

The game works, but feels like one of those terrible old toy cars with cable remote control, where there was a single button steering to switch the direction between circling left and circling right, i.e. the only chance of going straight is to rapidly push the button.

I conclude that the software expects a kind of PWM signal that does exactly that. I.e. it needs to be fed with a slow squarewave frequency that sends alternatingly "left" & "right" pulses. When the wheel is centered, the duty cycle is 1:1. The more it turns left, the longer becomes the "left" pulse duty cycle relative to the "right". The more it turns right, the longer becomes the "right" pulse part. To me this even feels like a hack to add analogue steering to a game that was originally programmed for a digital joystick (like a retrofit steering wheel adapter for Atari joystick games on homecomputers).

Fixing the self test menu lockup may help to identify which type of signal (or calibration?) it really expects.
再現手順Try to play without constantly crashing the car into left & right boundary - you can't.
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