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比較テスト未処理2022-02-22 18:342022-03-12 14:25
 
テスターchaneman担当者 ソースmidw8080/8080bw.cpp
バージョン0.240発生バージョン修正バージョン
修正コミットプルリク
フラグ
セット lrescue, lrescuem, lrescuem2, grescue, escmars, mlander, desterth
セット詳細
lrescue - ルナレスキュー
 
概 要実機とアトラクトモードの動作が異なる。
詳 細Lunar Rescue and Clones: "Attract Mode Ending" behavior.

Correct Attract Mode Ending behavior on real Space Invaders
PCB including Bootleg pcb is as such:

I'm only reporting what is being noticed during the ending sequence
of the attract mode, as from the moment the players ship leaves the mothership
until the time it lands, seems to be consistant with actual pcb playback.
(although it may not be.)

Actual PCB Ending Sequence: After a man has entered the ship coming from the right
side, the players ship begins to ascend while firing repeatedly as it moves
upward to the right and left and again right then left. On this second time moving
left, the players ship is hit by a missile from a large ufo as it enters the left
side of the screen, while at the same time the players missile goes through this
ufo not exploding it, but erasing the center of the ufo where the missile has just passed
through and missile continues upward until the attract mode stops. This is a consistant
Attract Mode and always repeats exactly the same way.

M.A.M.E. Attract mode during the ascent always has the players ship colliding with a
small ufo as it moves to the right a third time during ascent. Having shot and destroyed
the larger ufo on it's way up the screen is where this "break" in attract mode happens as
this large ufo is no longer there to kill the player with it's missile.

Enclosed is a picture from me testing a Bootleg Cosmic Invaders PCB running Lunar Rescue
during attract mode end, at the moment of the players destruction while it's last missile fired goes
through the large ufo.

Also "Escape From Mars" and "Rescate Lunar" in MAME should behave the same as Lunar Lander
and Clones as mentioned above but they currently do their own different Attract Mode ending.
I noticed the clock speed for these two is 1.800000 Mhz while all the other clones are running
at 1.996800 Mhz. Perhaps the Attract Mode difference are all related to timing?

The pcb I am testing in the pic was running Escape From Mars when I received it and can confirm
it behaves like Lunar Rescue and the other Clones with the Attract Mode mentioned above and the
video links below.

Same behavior can be seen in these videos that are running actual pcb's:

This video @ the 0:00 and then close up @ 21:38


This video @ 36:43
再現手順Load and run the games.
Watch the Attract Modes and Video Links provided.
追加情報 
 
添付ファイルjpg fileLuner Rescue Attract.jpg (2022-02-22 18:34)