| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
グラフィック | 低 | 仮承認 | 未処理 | 2021-12-23 02:25 | 2024-11-20 05:42 |
| テスター | brainskis | 担当者 |   | ソース | technos/dogfgt.cpp |
| バージョン | 0.238 | 発生バージョン | 修正バージョン | ||
| 修正コミット | プルリク | ||||
| フラグ | バグかもね | ||||
| セット | dogfgt | ||||
| セット詳細 |
dogfgt - バッテンオハラのスチャラカ空中戦 / Acrobatic Dog-Fight | ||||
| 概 要 | グラフィック不具合。 | ||||
| 詳 細 | I have been testing this game a fair bit and think I'm seeing graphics corruptions at different times. I created some videos to capture the bugs. I apologise in advance - I was a bit heavy handed with the Fast Forward key trying to capture all this... not noticing the glitches were being caught sometimes or just pure muscle memory. So, the videos. This one speaks for itself. These enemies come in a couple minutes into the game: Here it looks like the shrapnel graphics from the explosion are mixed up (could be by design, I guess, but seems unlikely): Next video is a bit of everything. Notice that the UFO-style enemies in this one sort of split into section sometimes - momentarily separated by the the blue background. Game seems to slow when they are hit and the glitchiness kicks in. Notice, again, the glitchy shrapnel on exploding. The main thing here for me his how jittery and spastic the other enemy planes become after the UFO starts glitching. I don't think that's meant to happen - it isn't how the game gets more difficult. Finally, I am pretty sure I have managed to glitch the screen out a few times when commandeering vehicles like in this next video. I cannot for the life of me capture the bug on video... I'm just able to capture the event when it's working. It's one to watch out for. But if anyone else ever notices this ingame maneuver going south sometimes, they ain't making it up :) On a completely different note - does anyone know what the purpose of pushing 'up' is when on foot? It looks like it triggers an evasion move but it doesn't seem to have any practical use. | ||||
| 再現手順 | A little inconsistent to reproduce. When the UFO enemies start appearing and shots are exchanged - the glitchy graphics tend to kick in. | ||||
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| 添付ファイル | |||||