カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
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![]() | 最小 | 解決済み | 修正済み | 2021-08-19 07:24 | 2022-11-27 00:34 |
テスター | Hydreigon | 担当者 | windyfairy | ソース | konami/hornet.cpp |
バージョン | 0.234 | 発生バージョン | 修正バージョン | 0.250 | |
修正コミット | 4734781 | プルリク | #10591 | ||
フラグ | |||||
セット | nbapbp, nbapbpa | ||||
セット詳細 |
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概 要 | プレイヤー3と4の入力が未実装。 | ||||
詳 細 | Only player 1 and 2 inputs are present. Players 3 and 4 require an additional I/O board that isn't hooked up. Submitting this because of no "IMPERFECT CONTROLS" flag present. | ||||
再現手順 | Tab and input in game (see that no inputs for p3 and p4 are present). | ||||
追加情報 | Known issue. Requires hookup or HLE of a JVS I/O board connected through the main cpu's serial port. It's current implementation isn't known to do much. Also this command in the driver init "m_maincpu->ppc4xx_spu_set_tx_handler(write8smo_delegate(*this, FUNC(hornet_state::jamma_jvs_w)));" should only be for gradius4 and nbapbp because the rest of the games never came packaged with a JVS I/O board for controls. In fact, it's possible plugging in a JVS I/O board for the games not meant for JVS can cause problems ingame (even on actual hardware). nbapbp's 4p kit manual: http://antelopearcade.com/files/Arcade%20Manuals/NBN_PLAY_BY_PLAY_PCB_FOR_4P.PDF Konami JVS I/O board from Windy II cab: https://www.gamestone.co.uk/gsrcade/arcade_information/konami_windy_ii/pcb/windy_ii_joystick_pod_konami_jvs_board_top.jpg | ||||
添付ファイル |