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DIP/入力最小仮承認未処理2021-08-19 07:242021-08-21 21:33
 
テスターHydreigon担当者 ソースhornet.cpp
バージョン0.234発生バージョン修正バージョン
修正コミットプルリク
フラグ
セット nbapbp, nbapbpa
セット詳細
nbapbpa - NBAプレイバイプレイ (ver AAB)
 
概 要プレイヤー3と4の入力が未実装。
詳 細Only player 1 and 2 inputs are present. Players 3 and 4 require an additional I/O board that isn't hooked up. Submitting this because of no "IMPERFECT CONTROLS" flag present.
再現手順Tab and input in game (see that no inputs for p3 and p4 are present).
追加情報Known issue. Requires hookup or HLE of a JVS I/O board connected through the main cpu's serial port. It's current implementation isn't known to do much.

Also this command in the driver init "m_maincpu->ppc4xx_spu_set_tx_handler(write8smo_delegate(*this, FUNC(hornet_state::jamma_jvs_w)));" should only be for gradius4 and nbapbp because the rest of the games never came packaged with a JVS I/O board for controls. In fact, it's possible plugging in a JVS I/O board for the games not meant for JVS can cause problems ingame (even on actual hardware).

nbapbp's 4p kit manual: http://antelopearcade.com/files/Arcade%20Manuals/NBN_PLAY_BY_PLAY_PCB_FOR_4P.PDF

Konami JVS I/O board from Windy II cab: https://www.gamestone.co.uk/gsrcade/arcade_information/konami_windy_ii/pcb/windy_ii_joystick_pod_konami_jvs_board_top.jpg
 
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