| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
既知事項/未実装 | 最小 | 仮承認 | 未処理 | 2021-06-04 22:22 | 2021-06-05 05:06 |
| テスター | Kale | 担当者 |   | ソース | capcom/1943.cpp |
| バージョン | 0.232 | 発生バージョン | 修正バージョン | ||
| 修正コミット | プルリク | ||||
| フラグ | ソース内の記述 | ||||
| セット | 1943mii | ||||
| セット詳細 |
1943mii - 1943改 -ミッドウェイ海戦- / 1943 The Battle of Midway Mark II (US版) | ||||
| 概 要 | これはプロトタイプか? | ||||
| 詳 細 | According to Haze blog post at https://mamedev.emulab.it/haze/2016-the-work-in-progress-writeup/The game, 1943: The Battle of Midway Mark II, appears to be a version of the game made for the US market that sits somewhere between the original version of 1943 and the revised 1943 Kai that was released in Japan. This actually makes it a unique version of the game because it’s not quite a clone of either version. It’s possible this was a prototype made before 1943 Kai was fully complete for the US market; there were lots of strange goings on at Romstar, the main company that handled Capcom’s US material and it would not surprise me if they were involved here. This suggests that at least a prototype? moniker should be added to the game name set, and a brief note near the set explaining being really in-between 1943 and 1943kai, providing further evidence with in-game examples. | ||||
| 再現手順 | |||||
| 追加情報 | The Noted in Source flag is added because this is noted at https://github.com/mamedev/mame/blob/master/src/mame/drivers/1943.cpp#L741 (wrong place, should be appended at GAME macro) | ||||
| 添付ファイル | |||||