| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
サウンド | 低 | 解決済み | 修正済み | 2021-05-09 11:21 | 2025-10-30 10:03 |
| テスター | ICEknight | 担当者 |   | ソース | nec/pce.cpp |
| バージョン | 0.231 | 発生バージョン | 0.231 | 修正バージョン | 0.253 |
| 修正コミット | プルリク | ||||
| フラグ | |||||
| セット | pce and clones [mlairj, mlair] | ||||
| セット詳細 |
pce - PCエンジン | ||||
| 概 要 | [mlairj, mlair] CDの音声が早く終わってしまう。 | ||||
| 詳 細 | CD tracks stop playing earlier than they should. This can be observed in the Victory music after defeating a boss. I'm reporting this despite the "Incorrect sound" warnings because it's a regression from 0.230, where the track took longer to start but ended properly. This is how it plays on real hardware: | ||||
| 再現手順 | Beat any boss and the Victory track will play (I'm providing savestates with the first boss almost beaten). | ||||
| 追加情報 | Might be worth noting that other games like Bonanza Bros now seem to start their music tracks a few seconds in, rather than at their beginning (and also don't loop). Could be related to commit 2caa566? https://github.com/mamedev/mame/commit/2caa566f22606682ee432c410d40376335e12b02 | ||||
| 添付ファイル | |||||