カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
![]() | 低 | 認証済み | 未処理 | 2021-05-09 11:21 | 2023-03-30 01:03 |
テスター | ICEknight | 担当者 |   | ソース | nec/pce.cpp |
バージョン | 0.231 | 発生バージョン | 0.231 | 修正バージョン | |
修正コミット | プルリク | ||||
フラグ | |||||
セット | pce and clones [mlairj, mlair] | ||||
セット詳細 |
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概 要 | [mlairj, mlair] CDの音声が早く終わってしまう。 | ||||
詳 細 | CD tracks stop playing earlier than they should. This can be observed in the Victory music after defeating a boss. I'm reporting this despite the "Incorrect sound" warnings because it's a regression from 0.230, where the track took longer to start but ended properly. This is how it plays on real hardware: | ||||
再現手順 | Beat any boss and the Victory track will play (I'm providing savestates with the first boss almost beaten). | ||||
追加情報 | Might be worth noting that other games like Bonanza Bros now seem to start their music tracks a few seconds in, rather than at their beginning (and also don't loop). Could be related to commit 2caa566? https://github.com/mamedev/mame/commit/2caa566f22606682ee432c410d40376335e12b02 | ||||
添付ファイル | ![]() |