| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
DIP/入力 | 低 | 解決済み | 修正済み | 2021-01-12 10:31 | 2021-03-07 16:24 |
| テスター | terencew | 担当者 | jkburks | ソース | taito/taitosj.cpp |
| バージョン | 0.227 | 発生バージョン | 修正バージョン | 0.230 | |
| 修正コミット | 4bd7c96 | プルリク | |||
| フラグ | |||||
| セット | sfposeid | ||||
| セット詳細 |
sfposeid - シーファイターポセイドン | ||||
| 概 要 | DIPスイッチ1の不明な機能について。 | ||||
| 詳 細 | Note that this is only for DSW1... I suspect difficulty may be hiding in DSW3, too tired to check! Unknown[1&2] control "Bonus Life" U1(off) + U2 (off) = 20k only U1(on) + U2 (off) = 15k only U1(off) + U2 (on) = 10k only U1(on) + U2 (on) = 5k only Note that in addition to checking in 0.227, I also hex-edited a 0.106 INP that plays back to >100k (which saved me from having to actually play to such a score) to see if there are additional bonus lives, but found none. While it's possible that additional lives may be issued at some score beyond 100k, it seems unlikely. Unknown[3] controls something which I guess could be called "Infinite Lives (Cheat)" When switched on, you appear to start with a normal number of lives, however no lives are removed from your reserve when you "die". Haven't found a use for Unknown[4]. | ||||
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