| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
ゲームプレイ | 中 | 仮承認 | 未処理 | 2021-01-08 03:26 | 2021-01-15 00:25 |
| テスター | Hydreigon | 担当者 |   | ソース | atari/atarigx2.cpp |
| バージョン | 0.227 | 発生バージョン | 修正バージョン | ||
| 修正コミット | プルリク | ||||
| フラグ | |||||
| セット | motofren and clones | ||||
| セット詳細 |
motofren - モトフレンジー | ||||
| 概 要 | 当たり判定の問題あり。 | ||||
| 詳 細 | These games use an additional unemulated ADSP-2105 for collision detection, force feedback and game linking with another cab. The Mini Deluxe versions use a dual board setup with the ADSP-2105 and 8k x 8 shared ram between both boards (meaning it can only be operated as a dual cab). Regardless of version, the collision detection issues happen in all motofren related sets to the point the game itself is almost unplayable. This will be a multi-part process in figuring out how the main cpu communicates with the ADSP-2105 and dual pcb comms for motofrenmd. Also motofrenmd's ADSP-2105's program rom is undumped. | ||||
| 再現手順 | Play the game | ||||
| 追加情報 | While the other games, spclords and rrreveng, are also only meant to operate as a twin cab by having both pcbs bridged to ram, they don't have any of the same issues compared to motofren (at least spclords as rreveng isn't marked as working). The method of linking a twin cab with the two also differs having the bridged ram linked to a COM2002I ARCNet controller instead of an ADSP-2015. Also kind of a ripoff that motofrenmd has support for four total players if linked while motofren only supports two. motofrenmd's manual: https://www.arcade-museum.com/manuals-videogames/M/Moto_Frenzy_Mini_Deluxe_TM379_1st_Printing.pdf spclord's manual: https://www.gamesdatabase.org/Media/SYSTEM/Arcade//Manual/formated/Space_Lords_-_1992_-_Atari.pdf | ||||
| 添付ファイル | |||||