| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
サウンド | 低 | 解決済み | 修正済み | 2020-12-05 06:34 | 2020-12-07 02:52 |
| テスター | joemagiera | 担当者 | Tafoid | ソース | atari/bwidow.cpp |
| バージョン | 0.226 | 発生バージョン | 0.79 | 修正バージョン | 0.227 |
| 修正コミット | プルリク | ||||
| フラグ | |||||
| セット | spacduel, spacduel0, spacduel1 | ||||
| セット詳細 |
spacduel - スペースデュエル (version 2) spacduel0 - スペースデュエル (プロトタイプ) spacduel1 - スペースデュエル (version 1) | ||||
| 概 要 | サウンドが出ていない。 | ||||
| 詳 細 | According to the Atari manual, in the sound self test screen, you should hear 4 sounds, with a high and a low for each sound, for a total of 8 sounds. The manual says one pokey is used for the 4 high tones and the other pokey is used for the 4 low tones. In MAME, you only get 4 tones, all 4 high tones. It appears that MAME is not invoking the second pokey. I tried this on the current MAME release (.226) for all three Space Duel ROMsets. Happens every time. On my real game, I made a recording: &feature=youtu.be I only get 7 tones. In my game, it appears that the first low tone is missing. This could be a case of I have a board problem or it really only does produce 7 tones, even though the manual says 8. Either way, you can clearly hear at least 7 tones, where in MAME you only hear 4 | ||||
| 再現手順 | 1) Start up Space Duel (any version) 2) Turn self-text dip switch on. 3) Press 1 & 2 at the same time on your keyboard, when the screen says hit start and select to go into self test 4) Hit 9 on your keyboard to proceed through the self-test screens until you get to the sound self test (a box that reduces in size as it plays each tone) 5) Listen to the missing sounds (hmmm... how do you listen to something that isn't there?). | ||||
| 追加情報 | |||||
| 添付ファイル | |||||