| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
システムコア | 低 | 解決済み | 修正済み | 2019-04-05 05:11 | 2019-04-20 22:49 |
| テスター | Keade | 担当者 | hap | ソース | |
| バージョン | 0.208 | 発生バージョン | 0.208 | 修正バージョン | 0.209 |
| 修正コミット | プルリク | ||||
| フラグ | |||||
| セット | |||||
| セット詳細 | |||||
| 概 要 | Windowsで動作速度が安定しない。 | ||||
| 詳 細 | Strange pacing issue, the games do not run at 100% always, but the speed fluctuates (+/- 3 or 4%). | ||||
| 再現手順 | - download fresh 0.208 binaries (32-bit or 64-bit, I have tested both) from MAMEdev - start any game - check the speed (watch out for small hiccups onscreen, or press F11, as that's easier to check). Any driver will do. I noticed it first on Pong (due to the ball scrolling) and verified it on Last Blade 2 (using background scrolling). This does not seem to be driver dependent at all. Not dependent on video (d3d, gdi etc.) either. I tried compiling my own binaries (for tag mame0208) on Debian and could not reproduce the issue there. This behavior is specific to the 0.208 binaries (on Windows, as far as I can tell), it does not happen with 0.207 binaries. | ||||
| 追加情報 | Reported on #mame and got told by Tafoid he could reproduce the issue (thanks for the help !), which incited me to report it officially. | ||||
| 添付ファイル | |||||