| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
サウンド | 中 | 解決済み | 修正済み | 2008-02-02 05:34 | 2008-02-02 05:35 |
| テスター | -Misc Reporters- | 担当者 |   | ソース | midway/mcr.cpp |
| バージョン | 0.103u3 | 発生バージョン | 修正バージョン | 0.117u2 | |
| 修正コミット | プルリク | ||||
| フラグ | 旧BugID | mcr0103u3yel | |||
| セット | shollow, wacko, tron, dotron, crater, rampage | ||||
| セット詳細 |
crater - Crater Raider dotron - ディスクスオブトロン (Upright, 10/4/83) rampage - ランページ (Rev 3, 8/27/86) shollow - Satan's Hollow (set 1) tron - トロン (8/9) wacko - Wacko | ||||
| 概 要 | サウンドが大幅に遅れる。 | ||||
| 詳 細 | In the recent versions of MAME, Satan's Hollow has major sound lag. In other words, when the player fires off a shot there is a half second delay until the firing sound is heard. I have noticed this with other Bally Midway games, Wacko, Satan's Hollow, Tron, Discs Of Tron, Crater Raider... With Wacko, the player's firing shot is not heard until the shot has traveled over halfway through the screen. Compared to 36 Final, these delays have increased quite a bit. There may be some natural sound delay with these games but unlikely to be so far off as it currently is. | ||||
| 再現手順 | |||||
| 追加情報 | Reported by JigenD / Gyrovision | ||||
| 添付ファイル | |||||