| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
サウンド | 低 | 解決済み | 修正済み | 2017-08-05 14:13 | 2023-03-14 03:22 |
| テスター | kirishima | 担当者 |   | ソース | rare/kinst.cpp |
| バージョン | 0.188 | 発生バージョン | 0.142 | 修正バージョン | 0.253 |
| 修正コミット | cf6a097 | プルリク | |||
| フラグ | |||||
| セット | kinst, kinst2 | ||||
| セット詳細 |
kinst - Killer Instinct | ||||
| 概 要 | ボイスがフェードインしない。 | ||||
| 詳 細 | This is actually an old issue with DCS that has been happening since version .142. However, I haven't seen it reported anywhere in any shape or form so that is why I'm submitting this. I apologize if it's already reported and I just haven't looked hard enough. Both Killer Instinct games are the most affected, but Cruisn' USA and World are also affected to a lesser extent. For both KINST games, the "End of Fight"\"Game Over" tone sound is supposed to fade in as it starts, but it instead fades out before playing at normal volume. Also Affects Killer Instinct 2's Staff Roll Medley as well as Cruisn' USA's and World's attract mode medleys. | ||||
| 再現手順 | For the Killer Instinct games, just play the game, win or lose a fight. | ||||
| 追加情報 | In the Killer Instinct games, the issue doesn't occur when starting a game before the DCS boot-up tone plays, but only for the first fight. Afterwards, it occurs regularly as it would if DCS was allowed to boot-up before playing. | ||||
| 添付ファイル | |||||