| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
DIP/入力 | 低 | 解決済み | 修正済み | 2008-02-02 02:38 | 2008-02-04 23:40 |
| テスター | -Misc Reporters- | 担当者 |   | ソース | |
| バージョン | 0.121u3 | 発生バージョン | 0.120u4 | 修正バージョン | 0.122 |
| 修正コミット | プルリク | ||||
| フラグ | 旧BugID | lcdlightgun0121u3gra | |||
| セット | |||||
| セット詳細 | |||||
| 概 要 | LCD Topgun光線銃でのトラブル。 | ||||
| 詳 細 | My LCD Topgun lightgun no longer moves the lightgun crosshairs. The problem occurred between 120u3 (works fine) and 120u4 (doesn't work). The -verbose log files are exactly the same for all versions that I tested (120, 120u3, 120u4, 121, and 121u3). MAME seems to detect the lightgun fine in all of these. I can press the buttons on the lightgun, it's just that it won't track (cursor doesn't move when I move lightgun) for versions after 120u3. -verbose output: Parsing mame.ini
Video: Monitor 00010001 = "\\.\DISPLAY1" (primary)
Direct3D: Using Direct3D 9
Direct3D: Configuring adapter #0 = RADEON 9200 SERIES
Direct3D: Using dynamic textures
Direct3D: YUV format = RGB
Direct3D: Device created at 1024x768
DirectSound: Primary buffer: 48000 Hz, 16 bits, 2 channels
RawInput: APIs detected
Input: Adding Mouse #1: \??\HID#GunCon2Device#7&2d630dc8&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
Input: Adding Gun #1: \??\HID#GunCon2Device#7&2d630dc8&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
Input: Adding Mouse #2: \??\HID#Vid_045e&Pid_0084#6&14d54d49&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
Input: Adding Gun #2: \??\HID#Vid_045e&Pid_0084#6&14d54d49&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
Input: Adding Mouse #3: \??\Serenum#Mouse#4&23de782&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
Input: Adding Gun #3: \??\Serenum#Mouse#4&23de782&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
Input: Adding Kbd #1: \??\ACPI#PNP0303#3&61aaa01&0#{884b96c3-56ef-11d1-bc8c-00a0c91405dd}
DirectInput: Using DirectInput 7
Input: Adding Joy #1: Dual USB Force Feedback Joypad (MP-8866)
Input: Adding Joy #2: Dual USB Force Feedback Joypad (MP-8866)
Sound: buffer overflows=3 underflows=0 Follow-up by Cananas: In 0.120u4 Nathan Woods changes some things in the windows\input.c that are causing this behaviour. Mouse tracks cursor correctly either multiple_mice ativated or not. Compiled 0.120u4 without those changes in the input.c and lightguns track OK. | ||||
| 再現手順 | |||||
| 追加情報 | Reported by BK2K / CokeDealer / Cananas | ||||
| 添付ファイル | |||||