カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
![]() | 低 | 解決済み | 修正済み | 2008-02-01 14:35 | 2012-05-27 10:57 |
テスター | -Misc Reporters- | 担当者 | hap | ソース | taito/topspeed.cpp |
バージョン | 0.117 | 発生バージョン | 0.112u2 | 修正バージョン | 0.146u1 |
修正コミット | プルリク | ||||
フラグ | 旧BugID | topspeed0117gra | |||
セット | topspeed | ||||
セット詳細 |
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概 要 | アナログ入力モードで、左に曲がることができない。 | ||||
詳 細 | (After setting the dipswitch to analog input) turning right was no problem, but turning left rarely worked, with keyboard, mouse or analog stick. It was very apperent in test mode that the right direction moves a lot slower than the left, and you can go far below 0xff7f (eg: 0xefac & 0x6e45), which mame is supposed to clamp against. I think the problem happens when the minimum is greater than the maximum when looked at unsigned. A hack that "fixed" the problem with topspeed was to set the minimum to 0x81. My guess without any other testing: change from INT32 to double vars. Of course, this might be fixed along with the rest of the input system. | ||||
再現手順 | |||||
追加情報 | Posted by uRebelScum | ||||
添付ファイル |