| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
DIP/入力 | 低 | 解決済み | 修正済み | 2017-01-07 01:24 | 2017-01-07 02:10 |
| テスター | cuavas | 担当者 |   | ソース | taito/gladiatr.cpp |
| バージョン | 0.181 | 発生バージョン | 修正バージョン | 0.182 | |
| 修正コミット | プルリク | ||||
| フラグ | |||||
| セット | gladiatr ogonsiro gcastle | ||||
| セット詳細 |
gladiatr - 黄金の城 / Gladiator (US版) | ||||
| 概 要 | MCUシミュレーションを使うセットでコインエイジのDIPスイッチが効かない。 | ||||
| 詳 細 | On original and bootleg Gladiator/Ougon no Shiro/Golden Castle boards, coinage is handled by one of the I/O MCUs. The sub CPU uploads credits per coin for coin 1 and coins per credit for coin 2 at startup, and the MCU handles counting coins and credits. The MCU simulation in MAME doesn't support this, so the games always use one coin/one credit for both coins. (MAME 0.182 will have MCUs hooked up for greatgur, and coinage works correctly with the MCU handling it, so I've left that out of the affected sets, otherwise it would just have to be removed in a few weeks.) | ||||
| 再現手順 | Adjust coinage DIP switches, coin up with 5/6, and note that they always yield one coin/one credit. | ||||
| 追加情報 | |||||
| 添付ファイル | |||||