| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
ゲームプレイ | 低 | 解決済み | 実機のバグ | 2016-11-03 20:30 | 2018-12-21 13:59 |
| テスター | rcoltrane | 担当者 |   | ソース | snk/snk68.cpp |
| バージョン | 0.179 | 発生バージョン | 修正バージョン | ||
| 修正コミット | プルリク | ||||
| フラグ | バグかもね | ||||
| セット | pow | ||||
| セット詳細 | |||||
| 概 要 | 敵と後ろの柵のプライオリティがおかしい。 | ||||
| 詳 細 | On 1st level, when you climb the ladder to the top of the platform and knock down an enemy close to the edge of the platform, the enemy falls from the platform. But instead of falling at the back of the platform, they fall at the front of the screen, which is weird. I don't know if this behavior happens with the real PCB and that`s why I'm signaling it as "possible". | ||||
| 再現手順 | On the 1st level, climb the platform, grab the machine gun from the 1st guy and go to the upper right corner of the platform where it narrows down (see picture). Then wait for an enemy at the upper side of the platform and knock him out of the platform with the back of your machine gun. He is going to fall in front of the platform all the way down instead of falling in the background. Seems to be a sprite priority issue. | ||||
| 追加情報 | |||||
| 添付ファイル | |||||