| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
DIP/入力 | 中 | 認証済み | 未処理 | 2016-06-27 07:06 | 2016-06-29 11:33 |
| テスター | Shideravan | 担当者 |   | ソース | sony/psx.cpp |
| バージョン | 0.174 | 発生バージョン | 修正バージョン | ||
| 修正コミット | プルリク | ||||
| フラグ | |||||
| セット | psa, pse, psj, psu | ||||
| セット詳細 | |||||
| 概 要 | デュアルアナログコントローラが3でなく2モードしかない。 | ||||
| 詳 細 | The Dual Analog controller had 3 different modes: Digital mode (no leds on) ---(press 'analog' once)--> Analog mode (similar to the Analog mode in the Dual Shock Controller, Red LED on) ---(press 'analog' a second time)--> Analog Flightstick mode (emulates the very expansive Playstation Analog joystick, Green LED on) ---(press 'analog' a third time)--> return to Digital mode But the input emulated in MAME Seems to only have 2 different modes: Digital (which runs ok) and "the second mode" which I'm not sure if it's the 'Analog mode' or the 'Analog Flightstick mode', as the emulated input doesn't have a visual feedback yet. If you press analog a second time, it's return to digital mode. Well, when this "second mode" is active, some input changes in this way: original input -> (changed to original possition of) [ ] (square) -> L1 /\(triangle) -> R1 R1 -> /\(triangle) L1 -> R2 R2 -> [ ] (square) Other inputs (X, O, L2, start, select, digital pad, analog sticks) aren't messed up | ||||
| 再現手順 | Run any Playstation driver which have support for analog control using "analog_joystick" In the game, test with and without the analog on, and you'll see that when the analçog is on, these buttons just being messed up | ||||
| 追加情報 | This issue only affects analog_joystick, not dualshock_pad (dualshock_pad is running very well) It's don't seems to hard to fix, but it's necessary somebody which knows the Dual Analog controller itself and the way which analogue.cpp/analogue.h works as I'm totally afraid to broke or mess anything trying to fix this issue | ||||
| 添付ファイル | |||||