| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
グラフィック | 低 | 解決済み | 修正済み | 2015-11-17 07:55 | 2015-11-24 07:15 |
| テスター | Tourniquet | 担当者 | Haze | ソース | misc/mcatadv.cpp |
| バージョン | 0.167 | 発生バージョン | 修正バージョン | 0.168 | |
| 修正コミット | プルリク | ||||
| フラグ | 実機・資料検証済み, ソース内の記述 | ||||
| セット | nost, nostj, nostk | ||||
| セット詳細 |
nost - ノストラダムス nostj - ノストラダムス (日本版) nostk - ノストラダムス (韓国版) | ||||
| 概 要 | 実機動作比較表。 | ||||
| 詳 細 | Comparing a play-through of MAME versus a couple of videos from NicoVideo from a PCB, the following differences are noted: Stage1-5 - http://www.nicovideo.jp/watch/sm25880097 Stage6-Credits - http://www.nicovideo.jp/watch/sm25880430 * Stage 6 boss - when he appears he should flash, and then appear from a point outwards. In MAME it currently flashes and then appears in his entirety. Some kind of missing masking/transparency effect. See 1:19 in the second vid. * Stage 7 - giant shadow on right looks like it should flicker like smaller sprites? MAME is constant. Perhaps missing enable bit. * Stage 9 - arms missing off of final boss (priority issue). * Fade during credits to Nostradamus portrait at 15:24 in second vid should fade completely to white, and then to the portrait Mame briefly shows some rubbish it shouldn't. Perhaps a missing enable bit again. Also, it looks like there is genuine sprite-lag/desync versus the backgrounds - noticable in the earlier stages with fixed ground enemies. MAME is perfectly in sync... | ||||
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