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グラフィック解決済み修正済み2015-11-17 07:552015-11-24 07:15
 
テスターTourniquet担当者Hazeソースmisc/mcatadv.cpp
バージョン0.167発生バージョン修正バージョン0.168
修正コミットプルリク
フラグ実機・資料検証済み, ソース内の記述
セット nost, nostj, nostk
セット詳細
nost - ノストラダムス
nostj - ノストラダムス (日本版)
nostk - ノストラダムス (韓国版)
 
概 要実機動作比較表。
詳 細Comparing a play-through of MAME versus a couple of videos from NicoVideo from a PCB, the following differences are noted:

Stage1-5 - http://www.nicovideo.jp/watch/sm25880097
Stage6-Credits - http://www.nicovideo.jp/watch/sm25880430

* Stage 6 boss - when he appears he should flash, and then appear from a point outwards. In MAME it currently flashes and then appears in his entirety. Some kind of missing masking/transparency effect. See 1:19 in the second vid.
* Stage 7 - giant shadow on right looks like it should flicker like smaller sprites? MAME is constant. Perhaps missing enable bit.
* Stage 9 - arms missing off of final boss (priority issue).
* Fade during credits to Nostradamus portrait at 15:24 in second vid should fade completely to white, and then to the portrait
Mame briefly shows some rubbish it shouldn't. Perhaps a missing enable bit again.

Also, it looks like there is genuine sprite-lag/desync versus the backgrounds - noticable in the earlier stages with fixed ground enemies. MAME is perfectly in sync...
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