| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
グラフィック | 中 | 解決済み | 修正済み | 2015-08-05 04:41 | 2015-08-16 07:18 |
| テスター | Cirno | 担当者 | hap | ソース | bfm/bfm_sc4.cpp |
| バージョン | 0.164 | 発生バージョン | 修正バージョン | 0.165 | |
| 修正コミット | プルリク | ||||
| フラグ | |||||
| セット | bfm_sc4.c | ||||
| セット詳細 | |||||
| 概 要 | 致命的エラーが起こる。 | ||||
| 詳 細 | I know it's labeled as not working but the machines under BFM_ SC4 do work for the most part, all they are lacking is the payout hopper emulation and the 7segs need the 8bit data swaps sorting. However while working on a layout for it i stumbled upon a bug that causes the layout renderer (render.c) to stop working if too many bezel elements of varying sizes are placed, i believe the number is between 12 and 15 different sizes. But going back and changing the edited value allows the layout to run. You can see a video of me demonstrating the problem here - Tried the layout in various builds (32bit, MAMEUI, non self compiled versions) and the issue still persists. | ||||
| 再現手順 | Take default layout, edit and add 12 differently sized Bezel's, layout then refuses to load and render.c crashes the emulator. | ||||
| 追加情報 | The game does run and i am about 90% of the way of getting a functioning layout for it. | ||||
| 添付ファイル | |||||