カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
![]() | 低 | 解決済み | 修正済み | 2015-04-13 06:38 | 2021-12-02 08:41 |
テスター | izius | 担当者 | Haze | ソース | gaelco/gaelco.cpp |
バージョン | 0.160 | 発生バージョン | 修正バージョン | 0.239 | |
修正コミット | 22fd521 | プルリク | |||
フラグ | 実機・資料検証済み | ||||
セット | thoop | ||||
セット詳細 |
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概 要 | 背景とスプライトのプライオリティがおかしい。 | ||||
詳 細 | I seem to recall a few points in which the background objects should cover the sprites. See the attached file section for details. | ||||
再現手順 | Reach the parts listed below. Level 1: 1) roughly 1/3 of the level - the lake of acid with the rising/lowering platforms; 2) roughly halfway the level - the part with the dashing red demons on the grate; 3) the end of level boss, upon entering its room; 4) after defeating the boss, when the character jumps in the sewers; 5) the screen after level complete. Level 4: 6) roughly 3/4 of the level - the part with the trees in foreground and the monsters that rise from the terrain. | ||||
追加情報 | Marked as possible, since I found no PCB videos on the internet, and it's been 20+ years since I last played a thoop machine. EDIT: finally found a PCB video; removed the Possible flag (still not sure about point #6, but all the others are confirmed). | ||||
添付ファイル | ![]() | ||||
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