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ゲームプレイ解決済み修正済み2014-10-13 05:482025-06-23 11:54
 
テスターArkhound担当者hapソースkonami/mainevt.cpp
バージョン0.155発生バージョン修正バージョン0.278
修正コミット b95fbfbプルリク
フラグ実機・資料検証済み, ソース内の記述
セット devstors and clones
セット詳細
devstors - 餓流禍 / Devastators (ver. Z)
 
概 要エミュレーションの問題多数。
詳 細Game Kommander has a list of emulation problems in the game Devastators and its clones. While this list was written primarily for the Game Room version available on the PC and Xbox 360, it seems to apply to MAME as well from my experience. I've seen at least one other person online claiming that Devastators is not emulated correctly.
http://www.ne.jp/asahi/hzk/kommander/garukaemu.html

List of problems.
* The player's character can walk through obstacles such as sandbags and drums.
* Your cross-hair does not detect watchtowers and other large targets that appear on the left side of the screen, making them invulnerable to your bazooka.
* Enemy soldiers don't always shoot when they take a shooting stance.
* The enemy placement is inaccurate. Enemies in Mission 5 in particular don't always show in the same locations.
* The algorithm of enemy soldiers is also inaccurate. Enemies during boss battles tend to have a habit of throwing an absurd amount of grenades.
* The attack patterns of certain bosses are inaccurate. The turrets in some enemy vehicles don't shoot when they're supposed and the final boss never uses its large cannon.
* Certain graphics, such as the fighter jets in Mission 2, are not displayed correctly.
再現手順 
追加情報The videos posted by Smittdogg in a previous report seems to be consistent with Kommander's assertions.
http://mametesters.org/view.php?id=4116

Compare the attract sequence on MAME with this video of the PCB of Version V. Notice how Player 1 destroys the first watchtower in the PCB video.
http://smitdogg.mameworld.info/mametesters/devstors3.wmv


Here's another video of the real PCB from Nico Nico Douga (you need an account to view it).
http://www.nicovideo.jp/watch/sm13159549
 
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