カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
![]() | 低 | 仮承認 | 未処理 | 2014-04-17 02:58 | 2025-02-06 01:59 |
テスター | zaxxon | 担当者 |   | ソース | phoenix/phoenix.cpp |
バージョン | 0.153 | 発生バージョン | 修正バージョン | ||
修正コミット | プルリク | ||||
フラグ | |||||
セット | pleiads | ||||
セット詳細 |
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概 要 | ショット音が鳴らない。サンプル追加して。 | ||||
詳 細 | hi, although it is already reported on mametesters that pleiads has sound issues, would it please be possible to add in the sound of the player laser shot sound via a .wav sample file (which i have provided). note that there are several other games currently in mame which (although they have most of their sound working) additionally use a single .wav sample file where necessary. examples are gaplus (uses a single explosion .wav file in the samples folder) and rally x (uses a single boom/crash .wav file in the samples folder). i have attached a recording (.wav sample file) from the original pleiads arcade pcb of the player laser shot sound, which i believe should not need any alterations and can be used as is (eg. the volume of the .wav file i believe is set at a good level in relation to the volume of the other sounds which you currently hear in the mame version). please note there are several youtube videos available of the arcade pcb version, where you can hear for yourself that the .wav file i have provided is a genuine pleiads pcb recording and not an imitation/something else. below: youtube example of the player shot sound as found on the pleiads pcb: | ||||
再現手順 | |||||
追加情報 | |||||
添付ファイル | ![]() |