| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
DIP/入力 | 低 | 認証済み | 未処理 | 2014-04-11 10:37 | 2018-12-27 03:11 |
| テスター | AWJ | 担当者 |   | ソース | konami/bladestl.cpp |
| バージョン | 0.153 | 発生バージョン | 0.125u5 | 修正バージョン | |
| 修正コミット | プルリク | ||||
| フラグ | |||||
| セット | bladestl and clones | ||||
| セット詳細 |
bladestl - ブレーズ・オブ・スティール (version T, ジョイスティック) | ||||
| 概 要 | トラックボール入力の問題がある。 | ||||
| 詳 細 | In the parent set bladestl, the trackball inputs are never even read by the game (verified via debugger watchpoint) and the service mode doesn't show the "trackball test" screen that the clone sets do. Did trackball inputs ever work in this set? Does this version of the game even support trackballs or is it a joystick version? In the two clone sets, Player 2's trackball inputs are somehow crosswired with Player 1's: moving P1's trackball left and right also moves P2 up and down, and moving P2's trackball up and down does nothing (verified both in service mode and ingame). | ||||
| 再現手順 | 1. Configure MAME controls so joysticks and trackballs aren't mapped to the same keys as each other. 2. Play "bladestl". Notice that you cannot enter your team name or control the players with the trackballs, only with the joysticks. 3. Play "bladestll" or "bladestle" and start a 2-player game. Notice that P2's inputs are crosswired with P1's as described above. Also notice that in these versions you cannot control the game with the joysticks, only with the trackballs. | ||||
| 追加情報 | |||||
| 添付ファイル | |||||