| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
実機資料 | 低 | 仮承認 | 未処理 | 2011-01-07 02:41 | 2012-07-29 01:48 |
| テスター | Stefan Lindberg | 担当者 |   | ソース | taito/taito_f3.cpp |
| バージョン | 0.140 | 発生バージョン | 修正バージョン | ||
| 修正コミット | プルリク | ||||
| フラグ | 実機・資料検証済み | ||||
| セット | arabianm, rayforcej, ridingf, dariusgj | ||||
| セット詳細 |
arabianm - アラビアンマジック (Ver 1.0O 1992/07/06) rayforcej - レイフォース (Ver 2.3J 1994/01/20) ridingf - ライディングファイト (Ver 1.0O) | ||||
| 概 要 | 参照の実機録音。 | ||||
| 詳 細 | Here are some PCB recordings from some Taito F3 games, theay are recorded using a S/PDIF modification (using DIT4096) so have that in mind it may or may not be used as "original reference"? All is recorded in 44.1 khz sample rate and then i manually changed the speed to proper sample rate (29.762khz) using a sound editor called Audacity (the files are still saved in 44.1 khz though, but at correct speed of course) Most recordings are from Riding Fight as that is the game i right now have the S/PDIF mod attached to. Riding Fight (in MAME) do have sound in the sound test menu, it starts to work after a while but not in the game. For Riding Fight so does the 5505 output on three serial data pins (pin7,8,9). Pin7 = soundeffects (except sound test 0C) Pin8 = Guitar instrument Pin9 = the rest of the music instruments Note about soundeffect "0c"... it plays on both pin8 and pin9 from 5505, maybe thats create the reverb effect and not the DSP? The serial output data from 5505 does not go to the 5510 directly they passes thru the "TC0660FCM" wich seems to change data format on the serial sound data. I setup the DIT4096 to use "24-bit left justified" as input format when i recorded from the 5505 pins7-9 but after the TCM0660FCM i had to set it up to "I2S" as input format format. The 5510 serial data output (pin 12) has all 3 inputs mixed and has DSP effects added, i could use the same S/PDIF config as when i recorded the 5505 output. The data from "pin 12" then goes to the TCM0660FCM and is converted to "I2S" signal and then goes straight to the DAC. Here are some recordings. Pin7 5505 (sound effect "0a"): http://arcade.ym2149.com/sound/ridingfight_pcb_soundtest_0a_5505_pin7.flac Pin8 5505 (soundtest "03"): http://arcade.ym2149.com/sound/ridingfight_pcb_soundtest_03_5505_pin8.flac Pin9 5505 (soundtest "03"): http://arcade.ym2149.com/sound/ridingfight_pcb_soundtest_03_5505_pin9.flac And here are both pin8 and pin9 mixed by me using an sound editor: http://arcade.ym2149.com/sound/ridingfight_pcb_soundtest_03_5505_pin8-9_mixed.flac I could not separate the sound in MAME so here is soundtest 03 for comparison with the mixed recording i posted above: http://arcade.ym2149.com/sound/ridingfight_mame_soundtest_03.flac And a PCB recording how it should sound after the DSP mixing and effects: http://arcade.ym2149.com/sound/ridingfight_pcb_soundtest_03_(stage5).flac ------------ Also i lifted the input pins of 5510 so i could record each sound sperate with DSP effect added. here is the 5505 pin8 with added effect (distortion/AMP simulator): http://arcade.ym2149.com/sound/ridingfight_pcb_soundtest_03_5510_only_5505pin8.flac And 5505 pin9 with added effect (Reverb): http://arcade.ym2149.com/sound/ridingfight_pcb_soundtest_03_5510_only_5505pin9.flac -------------------- Here is sound test of "0c" (the sound effect wich play in both pin8 and pin9) recorded after DSP mixing: http://arcade.ym2149.com/sound/ridingfight_pcb_soundtest_0c_5510_pin12.flac MAME recording of sound test "0c": http://arcade.ym2149.com/sound/ridingfight_mame_soundtest_0c.flac Some other non-Riding Fight recordings. Arabian Magic PCB sound test "05": http://arcade.ym2149.com/sound/arabianmagic_pcb_soundtest_05.flac Arabian Magic MAME soundtest "05": http://arcade.ym2149.com/sound/arabianmagic_mame_soundtest_05.flac Rayforce PCB "gameplay" recording: http://arcade.ym2149.com/sound/rayforce_pcb_gameplay_(correct_stereo).flac ---------------------- Darius Gaiden don't use DSP effects much so some music is practically identical in MAME... wich is a good thing regarding emulation i guess ;-) It do have a sound that seems to be totally created by the DSP (5510) and that is a "swooosch" sound that can be heard very well at about 50 seconds in the recording i post here, and is not heard at all in MAME. Darius Gaiden PCB sound test 45: http://arcade.ym2149.com/sound/darius_gaiden_pcb_st45.flac Darius Gaiden MAME sound test 45: http://arcade.ym2149.com/sound/darius_gaiden_mame_st45.flac ---------------- | ||||
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