| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
サウンド | 低 | 解決済み | 修正済み | 2010-10-24 02:49 | 2025-01-08 09:12 |
| テスター | Jardim | 担当者 | hap | ソース | namco/namcos1.cpp |
| バージョン | 0.139u2 | 発生バージョン | 修正バージョン | 0.274 | |
| 修正コミット | 2a9cfda | プルリク | |||
| フラグ | 実機・資料検証済み | ||||
| セット | splatter, splattero, splatterj | ||||
| セット詳細 |
splatter - スプラッターハウス (海外版, new version (SH3)) | ||||
| 概 要 | 2面ボスの4番目のBGMがサントラとは違う不完全な曲が流れる。 | ||||
| 詳 細 | At the 2nd stage boss scene, the 3rd background music plays incomplete track (#0f in the sound test, which plays only some parts). According to the soundtrack, it should play the "perfect" track (#31 in the sound test). Is this a different revision or an original behaviour? Confirmation against the REAL PCB is necessary. | ||||
| 再現手順 | |||||
| 追加情報 | Original report text:Having played Splatterhouse a lot as a child, I noticed that there is missing audio in the Poltergeist stage, while fighting the moving painting of the eye, just after having "beaten" the last of the attacking knives. One can hear the repetition of the wind-like music, while the painting is swaying from side to side, but there is an additional layer of music that is missing, and seems to have somehow been lost in the emulation. This has been evident since the earliest version of MAME32 that I played (0.67, I think), through to the latest versions, so I assume that said audio has been missing since the very beginning of the game's emulation. I have sent an audio file of how the audio should sound and one of how it should not sound. | ||||
| 添付ファイル | |||||