| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
その他 | 低 | 解決済み | 修正済み | 2010-08-01 04:48 | 2017-10-11 11:44 |
| テスター | Q.T.Quazar | 担当者 | Kale | ソース | kaneko/kaneko16.cpp |
| バージョン | 0.139 | 発生バージョン | 修正バージョン | 0.190 | |
| 修正コミット | プルリク | ||||
| フラグ | |||||
| セット | shogwarr; shogwarru; fjbuster (untested) | ||||
| セット詳細 |
fjbuster - 富士山バスター (日本版) shogwarr - 富士山バスター / Shogun Warriors (海外版) shogwarru - 富士山バスター / Shogun Warriors (US版) | ||||
| 概 要 | inpファイルの再生がずれる。 | ||||
| 詳 細 | Rather bizarre... from at least .134 on, the .inp file does not synch with playback--regardless of NVRAM, frameskipping, sound, core settings, .cfg file, or anything else. Fighting against some opponents does seem to synch properly--but others, such as Shogun, always desynch. This behaviour did not seem to happen back around the .106 cycle (although i have not tested exhaustively) Maybe somewhat minor, but seems to me desynching replays have often been an indicator of emulation errors. | ||||
| 再現手順 | make an .inp. choose Samurai to play, since he fights Shogun first. play a round or two. quit. playback .inp. | ||||
| 追加情報 | attached file made on .137--should be almost a complete game. instead, it desynchs in the first match. | ||||
| 添付ファイル | |||||